Table of Contents for Indonesia 3G Mobile Services Market - Subscriber Interest and Market Analysis
Chapter 1. Introduction and Executive Summary
Background
Current Situation
Mobile Subscriber Forecast to 2012 by Platform
Percentage Growth in Mobile Subscribers – Outlook to 2012
Mobile Penetration – Outlook to 2012
Market Share of Mobile Operators
ARPU Achievements
Prepaid Usage
Current 3G Environment
Pathetic Fixed Broadband Coverage
3G Licenses
Outlook
Chapter 2. Demographics and Economic Outlook
Chapter 3. Mobile Competition – Analysis of the Cellular Operators
Chapter 4. Forecast for 3G Services in Indonesia
Current Environment – Learning from the 2G Mobile Applications and Value Added Services
Current Environment – 2G Mobile Data Revenue Growth
Where Indonesia Mobile Users Get Their Mobile Data Content
Purchase Sources of Mobile Data Content
Mobile Content – Desires and Frequency of Use
Current Environment - Frequency of Purchase of Mobile Application Services
Current Environment - Most Popular Ringtone Genres
Current Environment - Appeal of Mobile Java Game Genres
Current Environment - Appeal of Wallpaper Genres
Current Environment - Most Popular Ringtone Downloads
Importance of Viral Marketing for New Mobile Content
Expected Success of 3G Applications in Indonesia – Results of APRG’s Consumer Survey
- Video Conferencing
- Location Based Services
- Navigational Aids – Public Transportation
- Navigational Aids – Driving Assistance
- Instant Messaging
- Video Downloads
- Music Downloads
- Internet Connectivity
- Mobile Gaming
- Watching Live Broadcast TV
- Summary – “Most Likely to Succeed"
Methodology
Forecasting
Survey Demographics
Notices
Table of Contents:
Figure 1. Indonesia Mobile Subscribers 2000 – 2012F
Figure 2. Percentage Growth of Mobile Subscribers, 2000 – 2012F
Figure 3. Mobile Penetration, 2000 – 2010F
Figure 4. Market Share of Indonesian Mobile Operators, YE 2005
Figure 5. Operator’s Blended ARPU Trends in Indonesia 2003 – 2005
Figure 6. Philippines Percentage of Prepaid vs Postpaid Subscribers, as of December 2005
Figure 7. Population Demographics
Figure 8. Indonesia Economic Growth 2004 – 2006E
Figure 9. Indonesia Mobile Data Revenue in USD, 2004 – 2010F
Figure 10. Consumer Survey: How did you purchase your last premium VAS service?
Figure 11. Consumer Survey: Which premium VAS service have you purchased in the past 2 weeks?
Figure 12. Consumer Survey: How frequently do you purchase ringtones, logos or graphics?
Figure 13. Consumer Survey: Which of the following music genres do you find most appealing and typically purchase for ringtones?
Figure 14. Consumer Survey: Which type of mobile java games do you typically pay to download?
Figure 15. Consumer Survey: Which type of wallpaper do you typically pay for?
Figure 16. Most Popular Artist’s Ringtone Downloads – 3Q 2005
Figure 17. Consumer Survey: How Indonesian Consumers Learn of New VAS Content
Figure 18. Consumer Survey: Expected Usage of 3G Video Conferencing
Figure 19. Consumer Survey: Expected Usage of 3G Video Conferencing
Figure 20. Consumer Survey: Expected Usage of 3G Navigation Aids for Transportation
Figure 21. Consumer Survey: Expected Usage of 3G Navigation Aids for Transportation
Figure 22. Consumer Survey: Expected Usage of 3G Instant Messaging
Figure 23. Consumer Survey: Expected Usage of 3G Video Downloads
Figure 24. Consumer Survey: Expected Usage of 3G Music Downloads
Figure 25. Consumer Survey: Expected Usage of 3G Music Downloads
Figure 26. Consumer Survey: Expected Usage of 3G Mobile Games
Figure 27. Consumer Survey: Expected Usage of 3G Broadcast TV
Figure 28. Summary of Most Likely to Succeed 3G Applications
Figure 29. Research Methodology
Figure 30. Survey Demographics
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