Mobile:
Juniper Research
Market Study February 2005
For many years only a very small minority of the world's 1bn+ mobile phone users played ‘paid-for’ games on their handsets. During 2003 and 2004 however this began to change. Juniper Research’s estimate for the mobile games market in 2004 was just above S$3bn, with a sharp rise forecast for the next five years. We believe the market will approach $18.5bn by 2009. While the majority (just under two-thirds) of this revenue will be derived from downloadable games, a sizeable amount will be derived from either game rentals (to try the game for a limited period to determine whether it is worth purchasing), or increasingly, from subscriptions to online multiplayer games networks.
Table of Contents
Glossary of Terms
Executive Summary
Introduction
Projections
Sector Focus
The Opportunity
What Mobile Brings To Game Playing
Convenience
Ideal Target Market
Mobile Penetration Rates
Technology
Types of Mobile Games Services
How Much is Mobile Games Worth?
The Hurdles
1. Technology
Introduction
2G (Second Generation)
SMS
Mobile Origination (MO) SMS
Mobile Terminated (MT) SMS
Premium Rate SMS (PRSMS)
The SMS Value Chain
MMS
How MMS Works
When MMS Does Not Work
MMS Services
MMS Information Services
MMS Entertainment Services
MMS Customisation Services
Other MMS Services
WAP
2.5G
2.5G and Mobile Video
The i-mode Alternative
i-mode structure
Japanese i-mode & Wireless Internet Growth
European i-mode Handsets.Mobile Games: Subscription & Download ~ Second Edition
2.75G – EDGE
3G
Languages, Platforms and Technologies
Java and J2ME
BREW
Other Relevant Technologies
MP3
MP4
MIDI
2. The Opportunity for Mobile Entertainment
Introduction
What is Wireless Entertainment?
The Growth of the Mobile Market
Global Cellular Subscriber Market
Top 10 Mobile Operators by Subscriber Base
World’s Largest Countries, Population and Mobile Users
Asia Pacific Cellular Market Growth Forecasts
European Cellular Market Growth Forecasts
US Cellular Market Growth Forecasts
North America
South America
Rest of World Cellular Market Growth Forecasts
Global Cellular Subscriber Forecasts
Regional Forecasts
2.5G & 3G Subscribers
The Market for Mobile Entertainment
3. Mobile Games Development
Introduction
Mobile Publishers
Square Enix
Namco
Hudson
Sega Mobile
In-Fusio
Jamdat Mobile
Gameloft
Mforma
THQ Wireless
Digital Bridges
The Publisher/Developer Relationship
Iomo
Morpheme
The Demographics of Games
The Future of Games
Beyond the Hardcore
Multiplayer Games: the First Steps
Handsets: N-Gage
Platforms: Kayak Interactive
Tournament Play: Atlas Mobile
3G Multiplayer: Badlands
MMORPGs
4. The Games Market 71
Introduction
Orange France/In-Fusio Study
The Market for Downloadable Mobile Games
Mobile Games Download Traffic
Mobile Games Download Revenues.Mobile Games: Subscription & Download ~ Second Edition
Mobile Game Download ARPU
The Market for Subscription-Based Mobile Games
Mobile Game Rentals/Subscriptions
Mobile Game Rental/Subscription Revenues
Total Mobile Games Download Revenues
5. Hurdles & Regulations 87
Hurdles
Handset Memory Constraints
N-Gage
Samsung
Pricing
Network Technologies
Games Regulation
PEGI Games Ratings
The UK Model
Independent Mobile Classification Body (IMCB)
ICSTIS
Internet Watch Foundation (IWF)
Outside the UK
International Self-Regulation
Pan-European Legislation
Directive 95/46/EC: Processing Personal Data and the Protection of Privacy
The E-Commerce Sector Data Protection Directive (2002/58/EC)
The Distance Selling Directive (97/7/EC)
6. Billing 99
Introduction
Mobile Billing Market Drivers
Security, Privacy and Anonymity
Case Study: bango.net
Qpass
Cross Network Support for Billing
Who Should Build Portals?
Third party Access to Portals
Bi-Directional Billing
Profitability
Billing Types
Interactive Voice Response (IVR) Based Billing
Standard SMS
Standard Browsing
Premium Rate SMS (PR SMS)
Premium browsing
Premium Rate Multimedia Messaging (PRMMS)
Stored Value Accounts
Via the SIM
The Next Generation of Billing Mechanisms
Heading for Billing Overload?
The Single Billing Dashboard
Security
Public Key Infrastructure (PKI)
Digital Signatures
Billing Laws and Regulations
Existing PRS Rules and Regulations
Other Relevant UK Laws
E-money Directive
Who to Turn to For help
The Mobile Payment Forum
The Mobile Payment Services Association (MPSA)
NACHA.Mobile Games: Subscription & Download ~ Second Edition
List of Forecasts
All regional forecasts cover five regions: North America, South America, Europe, Asia Pacific, Rest of World 2004-
2009
Cellular Market Growth
Asia Pacific Cellular Market Growth Forecasts
European Cellular Market Growth Forecasts
North American Cellular Market Growth Forecasts
South American Cellular Market Growth Forecasts
Rest of World Cellular Market Growth Forecasts
Mobile Entertainment Market
Total Mobile Entertainment Revenues Split By Region ($m)
Total Revenues from Mobile Games ($m). Regional Forecast
Global Cellular Subscriber Forecasts (m)
Global 2.5G/3G Subscriber Forecasts (m)
Downloadable Games
% Mobile Phone Users Who Download Games. Regional Forecast
Mobile Phone Users Who Download ‘Simple’ Games (m). Regional Forecast
Average Number of Game Downloads by Games Mobile Users per Year. Regional Forecast
Total Number of Game Downloads by Games Mobile Users per Year (m). Regional Forecast
Average Price ($) Paid per Game Download. Regional Forecast
Total Revenues from Mobile Games Downloads ($m). Regional Forecast
ARPU for Mobile Game Downloads ($). Regional Forecast
Subscriptions
% Mobile Phone Users Who Subscribe to Games. Regional Forecast
Mobile Phone Users Who Rent/Subscribe to Games (m). Regional Forecast
Mobile Game Rentals/Subscriptions per User per Annum. Regional Forecast
Mobile Game Rentals/Subscriptions. Regional Forecast
Average Price ($) Paid per Mobile Game Rental/Subscription. Regional Forecast
Total Revenues from Mobile Game Rentals/Subscriptions ($m). Regional Forecast
ARPU for Mobile Game Rentals/Subscriptions ($). Regional Forecast.Mobile Games: Subscription & Download ~ Second Edition
List of Figures
All regional forecasts cover five regions: North America, South America, Europe, Asia Pacific, Rest of World 2004-
2009
Figure 1: The SMS Value Chain
Figure 2: T-Mobile’s Video News Application Launched in July 2003
Figure 3: Selection of Picture Phones (Orange SPV OE100, Nokia 7250i, Sagem MYX6)
Figure 4: Examples of WAP Phones: Sharp GX10i & Panasonic GD87
Figure 5: UK WAP Page Impressions, 2002-2004 (m)
Figure 6: i-mode Structure
Figure 7: Japanese Wireless Internet Growth, 1999-2004
Figure 8: Japanese i-mode and Wireless Internet Growth, 1999-2004
Figure 9: i-mode Users & Cellular Subscribers, September 2004
Figure 10: European i-mode Handsets: Mitsubishi M341i and NEC n31i
Figure 11: EDGE Handsets: Nokia 6600 & Motorola T725
Figure 12: Global 3G Subscriber Base, June 2004
Figure 13: MP3 Phones: Nokia 6230, Motorola V300, SonyEricsson P900
Figure 14: Nokia 3510 Mobile Phone
Figure 15: Cellular Subscribers, By Region, 1999-2003 (m)
Figure 16: Top 10 Mobile Operators by Subscriber Base, September 2004
Figure 17: World’s Largest Countries, Population and Mobile Users, 2003 (m)
Figure 18: Asia Pacific Cellular Market Growth Forecasts, 2004-2009
Figure 19: European Cellular Market Growth Forecasts, 2004-2009
Figure 20: North American Cellular Market Growth Forecasts, 2004-2009
Figure 21: South American Cellular Market Growth Forecasts, 2004-2009
Figure 22: Rest of World Cellular Market Growth Forecasts, 2004-2009
Figure 23: Global Cellular Subscriber Forecasts, 2004-2009 (m)
Figure 24: Global 2.5G/3G Subscriber Forecasts, 2004-2009 (m)
Figure 25: Total Mobile Entertainment Revenues Split By Region, 2004-2009 ($m)
Figure 26: Dragon Quest Screen Shot, 900i Series Handset
Figure 27:
JAMDAT Bowling ScreenshotFigure 28: Gameloft Quarterly Revenues, 2002-2004
(€ m)Figure 29: Kayak Live Surrogate Architecture
Figure 30: Badlands Screenshot
Figure 31: EverQuest Screenshots
Figure 32: Pocket Kingdom Screenshots
Figure 33: Mobile Phone Users Who Download Games (m). Regional Forecast 2004-2009
Figure 34: Average Number of Game Downloads by Games Mobile Users per Year. Regional Forecast 2004-2009
Figure 35: Total Number of Game Downloads by Games Mobile Users per Year (m). Regional Forecast 2004-2009
Figure 36: Total Revenues from Mobile Games Downloads ($m). Regional Forecast 2004-2009
Figure 37: ARPU for Mobile Game Downloads ($). Regional Forecast 2004-2009
Figure 38: Mobile Phone Users Rent/Subscribe to Games (m). Regional Forecast 2004-2009
Figure 39: Mobile Game Rentals/Subscriptions per User per Annum. Regional Forecast 2004-2009
Figure 40: Mobile Game Rentals/Subscriptions. Regional Forecast 2004-2009
Figure 41: Total Revenues from Mobile Game Rentals/Subscriptions ($m). Regional Forecast 2004-2009
Figure 42: ARPU for Mobile Game Rentals/Subscriptions ($). Regional Forecast 2004-2009
Figure 43: Total Revenues from Mobile Games ($m). Regional Forecast 2004-2009
Figure 44: Nokia N-Gage Handset
Figure 45: Nokia N-Gage QD Handset
Figure 46: Samsung SCH-V450
Figure 47: Samsung SCH-V450
Figure 48: The Bango Interface
Figure 49: WAP Browse and Buy vs TXT Response
Figure 50: Leveraging the Banking Infrastructure
Figure 51: Main Components of Public Key Infrastructure.Mobile Games: Subscription & Download ~ Second Edition
List of Tables
All regional forecasts cover five regions: North America, South America, Europe, Asia Pacific, Rest of World 2004-
2009
Table ES1: The Issues for the Mobile Games Sector
Table 1: Japanese i-mode and Wireless Internet Growth, 1999-2004
Table 2: i-mode Users & Cellular Subscribers, September 2004
Table 3: Global 3G Subscriber Base, June 2004
Table 4: Cellular Subscribers, By Region, 1999-2003 (m)
Table 5: Top 10 Mobile Operators by Subscriber Base, September 2004
Table 6: World’s Largest Countries, Population and Mobile Users, 2003 (m)
Table 7: Asia Pacific Cellular Market Growth Forecasts, 2004-2009
Table 8: European Cellular Market Growth Forecasts, 2004-2009
Table 9: North American Cellular Market Growth Forecasts, 2004-2009
Table 10: South American Cellular Market Growth Forecasts, 2004-2009
Table 11: Rest of World Cellular Market Growth Forecasts, 2004-2009
Table 12: Global Cellular Subscriber Forecasts, 2004-2009 (m)
Table 13: Global 2.5G/3G Subscriber Forecasts, 2004-2009 (m)
Table 14: Total Mobile Entertainment Revenues Split By Region, 2004-2009 ($m)
Table 15: Selected Publisher Revenues, 2002-3
Table 16: Mforma Publisher/Developer Business Models
Table 17: % Mobile Phone Users Who Download Games. Regional Forecast 2004-2009
Table 18: Mobile Phone Users Who Download ‘Simple’ Games (m). Regional Forecast 2004-2009
Table 19: Average Number of Game Downloads by Games Mobile Users per Year. Regional Forecast 2004-2009
Table 20: Total Number of Game Downloads by Games Mobile Users per Year (m). Regional Forecast 2004-2009
Table 21: Average Price ($) Paid per Game Download. Regional Forecast 2004-2009
Table 22: Total Revenues from Mobile Games Downloads ($m). Regional Forecast 2004-2009
Table 23: ARPU for Mobile Game Downloads ($). Regional Forecast 2004-2009
Table 24: % Mobile Phone Users Who Subscribe to Games. Regional Forecast 2004-2009
Table 25: Mobile Phone Users Who Rent/Subscribe to Games (m). Regional Forecast 2004-2009
Table 26: Mobile Game Rentals/Subscriptions per User per Annum. Regional Forecast 2004-2009
Table 27: Mobile Game Rentals/Subscriptions. Regional Forecast 2004-2009
Table 28: Average Price ($) Paid per Mobile Game Rental/Subscription. Regional Forecast 2004-2009
Table 29: Total Revenues from Mobile Game Rentals/Subscriptions ($m). Regional Forecast 2004-2009
Table 30: ARPU for Mobile Game Rentals/Subscriptions ($). Regional Forecast 2004-2009
Table 31: Total Revenues from Mobile Games ($m). Regional Forecast 2004-2009
Table 32: Bango Number Prices (per annum)
Table 33: The Three Principles of PR SMS
Table 34: How Digital Signatures Allow Security Services to be Applied to Billing Information.
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