Messaging:

MMS Markets:Content, Applications and Technologies

Juniper Research
Market Study  December 2004

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This report gauges the potential for the Mobile Multimedia Service (MMS) market worldwide and - based on suppliers’ and users’ experience to date - sets out winning strategies for operators, handset manufacturers, as well as providers of MMS infrastructure, applications and content.


The report covers as separate regions North America, South America, China, Rest of Asia Pacific, Europe, and Rest of World. It aims to analyse and explain the MMS market, to review the lessons to be learnt from pioneering experience of the technology, and provide decision-support for companies and organisations wishing to exploit the opportunities offered by MMS.


This is especially important, as MMS has so far failed to deliver on promise in many instances and has by no means realised its full potential today. As a force to enrich mobile communications, though, it remains as strong as ever.


Table of Contents


Executive Summary


1. MMS Technology, Standards and Services


2. MMS Market Forecasts


3. Consumer MMS Markets


4. Consumer Content and Applications


5. Business MMS Markets


6. Operator Strategies


7. Strategies for Handset & Infrastructure Providers


8. The Way Ahead



(133 pages)



List of Figures


List of Tables


Glossary


Executive Summary 13



Who Should Read this Report?


What is MMS?


The MMS Value-Chain


End-Users



MMS on TV – First in a Series?


Operators


Handset Manufacturers


Infrastructure Vendors


Content Providers


Applications Developers


Forecasts


1. MMS Technology, Standards and Services 23



Definitions


Summary of MMS Technology



MMS Standards Update



The Scope of MMSG Work


MMS’s Scope


MMS versus other Messaging Technologies


MMS versus Short Messaging Service



MMS versus Enhanced Messaging Service


MMS versus Wireless Instant Messaging


MMS and Unified Messaging


MMS: Nuts & Bolts


Network Infrastructure


Handsets


Development of Services and Content


The MMS Environment (MMSE)


How the MMSE Functions



MMS User Agent


MMS Relay


MMS Server


MMS User Database


Other Business Support System/Operational Support System Components



Digital Rights Management (DRM)


Storage


Rating


Application and Content Gateways


MMS Business Models


The Peer-to-Peer Model


The Server-to-Mobile Models



Operator Generated Content Model


Branded Content Model


Third Party Content Model


The Over-All Value Chain


2. MMS Market Forecasts 41



Introduction


Forecast Methodology


Base Data


Assumptions


Forecasting Techniques


MMS Handset Penetration



MMS Handsets: Installed Base


Proportion of Total 2.5G and 3G Handsets which are MMS-enabled


Active MMS Handsets


Peer-to-Peer MMS Messaging Activities


Access to MMS Content and Applications


MMS Traffic: the Full Picture


Total Revenue Forecasts



Total MMS Revenue Forecast


P2P Revenue Forecast


S2M Revenue Forecast


3. Consumer MMS Markets 59



Introduction


Sizing the Consumer Market


Consumer Peer-to-Peer


Consumer S2M



Operator Consumer S2M Revenue


Segmenting the Consumer Market


Early Adopters


Messaging Addicts


Infotainment Users


Consumer Perceptions of MMS


Value Needs to be Clearly Highlighted


Promoting MMS


Handset Benefits


Show Me Emotion’



Targeted and Timely Information


4. Consumer Content and Applications 71



Suppliers


Media Groups


Communities


Niche Culture and Entertainment Providers


Games Developers


Application Editors


Advertisers


Content


Content Success Factors



Relevance


Uniqueness


Adaptation to Usage Patterns


Adaptation to the Technology


Ease of Use


Successful Content Types



Information


Infotainment


Leisure


Personalisation


Adult


Spam Threat Looms


P2P+



P2P+ Provider Strategies


Applications and Games


High-End Games


Games and Applications



Applications and Games Distribution via Operators


Applications and Games Distribution via Content Providers


Applications and Games Distributed via Specialist Providers


Forecasts


Content Forecasts


P2P+ Forecasts


Applications and Games Forecasts


Advertising Forecasts



Sponsored Content Forecast


Promotional Content, Games and Applications Forecast


Consumer Conclusion


5. Business MMS Markets 93



Sizing the Business Market


Business Peer-to-Peer Revenues


Business S2M Revenues



Business S2M Revenues, Operators’ Share


MMS Business Applications


Business Communications


Enterprise Management Systems


Field Workforce Automation


Business Applications Forecasts


Enterprise Management Systems Forecasts


Field Workforce Automation Forecasts


6. Operator Strategies 105



Interconnection


MMS Pricing


Message Pricing Models



Pricing by Message Size


All-You-Can-Eat’


Pricing by Message Type


Once-Price-Fits-All


Discounted Bundles


Pricing Forecasts



P2P Pricing


Revenue Sharing and Copyright


The Value of Third Party Content


Preventing Piracy


Digital Rights Management Strategies



Handset Based


Forward Blocked Messages on Server-Side


"This Message will Self-Destruct in 2 Days"


New Avenues


Operator Forecasts


ARPU Forecasts



P2P ARPU


S2M ARPU


Total ARPU


7. Strategies for Handset & Infrastructure Providers 119



The Handset Market


Handsets Evolution


Future Dedicated Devices


Handset Forecasts



Total Annual MMS Handset Shipments


The MMSC Market


Market Conditions


Future MMSC Market


Infrastructure beyond the MMSC


Storage


End-User Billing


Inter-Operator Billing



Revenue Sharing


Digital Rights Management


Security


Application Gateways


Location Based Services


8. The Way Ahead 129



Evolution, Not Revolution


Power in Your Hands’


Variety


MMS’s Role in the Future of Telecoms


Video/Smarter Handsets


Third Generation Networks


Location Based Services



 


 


List of Forecasts


All forecasts cover 2004 – 2009 and are split six key regions: North America, South America, Europe, Rest of Asia Pacific, China & ROW except where stated.


Handsets


Users of 2.5 & 3G Mobile Phones (m)


Installed Base of MMS-enabled Handsets (m)


% MMS-enabled Handset Penetration of 2.5G and 3G Installed Base


Installed Base of MMS-enabled Handsets (m) used for MMS


Shipments of MMS-enabled Handsets (m)


MMS


Average Number of MMS Messages per User per Month


Total Number of MMS Messages per Month (M)


Total Revenue MMS ($m)


Total MMS Advertisement Spend ($m)


Sponsored Content Spend by Advertisers to Third Parties ($m)


Advertisement Paid Applications & Games ($m)


ARPU for all MMS ($)


P2P MMS Messages


Average Number of P2P MMS Messages per User per Month


Total Number of P2P MMS Messages per Month (m)


Total Revenue P2P MMS ($m)


Total Consumers' P2P Revenues ($m)


Consumer P2P+ Revenue ($m)


Business' Total P2P Revenues ($m) per Annum


Average Cost per P2P MMS Message ($)


ARPU for all P2P MMS ($)


S2M MMS Messages


Average Number of S2M MMS Messages per User per Month


Total Number of S2M MMS Messages per Month (m)


Total Revenue S2M MMS ($m)


Total Consumer S2M Revenues ($m)


Consumer S2M Operator Revenues ($m)


Consumer S2M Third Party Content Revenue ($m)


Consumer S2M Applications & Games Revenues ($m)


Total Business S2M Revenues ($m)


Total Business' S2M Operator Revenues ($m)


Business S2M EMS Third Party Revenues ($m)


Business S2M FWA Third Party Revenues ($m)


Average Cost per S2M MMS Message ($)


Operators' % Share of Total S2M Revenues


ARPU for all S2M MMS ($)


 


List of Figures


All forecasts cover 2004 – 2009 and are split six key regions: North America, South America Europe, Rest of Asia Pacific, China & ROW except where stated.


Figure ES1: Getting the Marketing Message Across via MMS


Figure ES2: Examples of Today’s MMS Handset Designs


Figure ES3: MMS Screenshots: Peer-to-Peer Photomessaging


Figure ES4: The MMS Value-Chain


Figure ES5: Total Revenue MMS ($m).


Figure 1: Sharp GX30 ‘megapixel’ MMS Phone


Figure 2: The MMS Environment


Figure 3: Peer-to-Peer Model


Figure 4: Operator Generated Content Model


Figure 5: Branded Content Model


Figure 6: Third Party Content Model


Figure 7: The MMS Value Chain


Figure 8: Users of 2.5 & 3G Mobile Phones (m).


Figure 9: Consumer MMS Forecast Methodology


Figure 10: Installed Base of MMS-enabled Handsets.


Figure 11: MMS-enabled Handset Penetration of 2.5G and 3G Installed Base (%).


Figure 12: Installed Base of MMS-enabled Handsets (m) used for MMS.


Figure 13: Average Number of P2P MMS Messages per User per Month.


Figure 14: Total Number of P2P MMS Messages per Month (m).


Figure 15: Average Number of S2M MMS Messages per User per Month.


Figure 16: Total Number of S2M MMS Messages per Month (m).


Figure 17: Average Number of MMS Messages per User per Month.


Figure 18: Total Number of MMS Messages per Month (M).


Figure 19: Total Revenue MMS ($m).


Figure 20: Total Revenue P2P MMS ($m).


Figure 21: Total Revenue S2M MMS ($m).


Figure 22: End Users in the MMS Value Chain.


Figure 23: Total Consumers' P2P Revenues ($m).


Figure 24: Total Consumer S2M Revenues ($m).


Figure 25: Consumer S2M Operator Revenues ($m).


Figure 26: Customer Segments and MMS Lifecycle


Figure 27: Messaging Hybrid: the m-Postcard


Figure 28: 3G Services from the Operator ‘3’


Figure 29: The Viral effect of MMS Advertising


Figure 30: Examples of MMS Logos


Figure 31: Key Success Factors for Different Content Types


Figure 32: Examples of MMS Leisure Content


Figure 33: Examples of Personalisation: MMS Screensavers


Figure 34: Open Chat Room Message Flows


Figure 35: One-to-One Chat Message Flows


Figure 36: Samsung SCH-V450 3D Game Phone


Figure 37: Simple Games and Applications Revenue Streams


Figure 38: Consumer S2M Third Party Content Revenue ($m)


Figure 39: Consumer P2P+ Revenue. ($m)


Figure 40: Consumer S2M Applications & Games Revenues ($m)


Figure 41: Total MMS Advertisement Spend ($m).


Figure 42: Sponsored Content Spend by Advertisers to Third Parties ($m).


Figure 43: Advertisement Paid Applications & Games ($m).


Figure 44: Business MMS Value Chain


Figure 45: Business' Total P2P Revenues ($m) per Annum.


Figure 46: Total Business S2M Revenues ($m)


Figure 47: Total Business' S2M Operator Revenues ($m).


Figure 48: MMS-Enabled Business Communications


Figure 49: Fenestrae EMS Architecture


Figure 50: Business S2M EMS Third Party Revenues ($m)


Figure 51: Business S2M FWA Third Party Revenues ($m).


Figure 52: Operator’s Position in the MMS Value Chain


Figure 53: ARPU for all P2P MMS ($).


Figure 54: ARPU for all S2M MMS ($).


Figure 55: ARPU for all MMS ($).


Figure 55: Infrastructure Vendors in the MMS Value Chain


Figure 56: Handset Characteristics Evolution


Figure 57: Examples of Today’s MMS Handset Designs


Figure 58: Shipments of MMS-enabled Handsets (m).


Figure 59: MMSC Market Players


Figure 60: Customer Benefits of MMS as a Media Channel


Figure 61: Handset Design Directions



List of Tables


All forecasts cover 2004 – 2009 and are split six key regions: North America, South America Europe, Rest of Asia Pacific, China & ROW except where stated.


Table ES1: MMS Performance Indicators


Table1: Users of 2.5 & 3G Mobile Phones (m). Regional Forecast 2004-2009


Table 2: Installed Base of MMS-enabled Handsets (m). Regional Forecast 2004-2009


Table 3: % MMS-enabled Handset Penetration of 2.5G and 3G Installed Base (%). Regional Forecast 2004-2009


Table 4: Installed Base of MMS-enabled Handsets (m) used for MMS. Regional Forecast 2004-2009


Table 5: Average Number of P2P MMS Messages per User per Month. Regional Forecast 2004-2009


Table 6: Total Number of P2P MMS Messages per Month (m). Regional Forecast 2004-2009


Table 7: Average Number of S2M MMS Messages per User per Month. Regional Forecast 2004-2009


Table 8: Total Number of S2M MMS Messages per Month (m). Regional Forecast 2004-2009


Table 9: Average Number of MMS Messages per User per Month. Regional Forecast 2004-2009


Table 10: Total Number of MMS Messages per Month (M). Regional Forecast 2004-2009


Table 11: Total Revenue MMS ($m). Regional Forecast 2004-2009


Table 12: Total Revenue P2P MMS ($m). Regional Forecast 2004-2009


Table 13: Total Revenue S2M MMS ($m). Regional Forecast 2004-2009


Table 14: Total Consumers' P2P Revenues ($m). Regional Forecast 2004-2009


Table 15: Total Consumer S2M Revenues ($m). Regional Forecast 2004-2009


Table 16: Consumer S2M Operator Revenues ($m). Regional Forecast 2004-2009


Table 17: Consumer S2M Third Party Content Revenue($m) Regional Forecast 2004-2009


Table 18: Consumer P2P+ Revenue ($m). Regional Forecast 2004-2009


Table 19: Consumer S2M Applications & Games Revenues ($m). Regional Forecast 2004-2009


Table 20: Total MMS Advertisement Spend ($m). Regional Forecast 2004-2009


Table 21: Sponsored Content Spend by Advertisers to Third Parties ($m). Regional Forecast 2004-2009


Table 22: Advertisement Paid Applications & Games Regional Forecast 2004-2009


Table 23: Business' Total P2P Revenues ($m) per Annum. Regional Forecast 2004-2009


Table 24: Total Business S2M Revenues ($m). Regional Forecast 2004-2009


Table 25: Total Business' S2M Operator Revenues ($m). Regional Forecast 2004-2009


Table 26: Business S2M EMS Third Party Revenues ($m). Regional Forecast 2004-2009


Table 27: Business S2M FWA Third Party Revenues ($m). Regional Forecast 2004-2009


Table 28: Average Cost per P2P MMS Message ($). Worldwide Forecast 2004-2009


Table 29: Average Cost per S2M MMS Message ($). Worldwide Forecast 2004-2009


Table 30: Operators' % Share of Total S2M Revenues. Regional Forecast 2004-2009


Table 31: ARPU for all P2P MMS ($). Regional Forecast 2004-2009


Table 32: ARPU for all S2M MMS ($). Regional Forecast 2004-2009


Table 33: ARPU for all MMS ($). Regional Forecast 2004-2009


Table 34: Shipments of MMS-enabled Handsets (m) Regional Forecast 2004-2009


Table 35: MMS Performance Indicators





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